Anatomy and Human Sculpture exercises
Anatomy and Human Sculpture
23.04.2025 - 04.06.2025Jolin Ceria (0363784)Anatomy and Human SculptureBachelor of Design (Honors) in Creative Media
Exercises
Ex 1 - Pose deconstructions
Notes: => I used boxes and cylinders since they were simple=> I was advised to try and make the volume consistent throughout
Notes: => I used boxes and cylinders since they were simple=> I was advised to try and make the volume consistent throughout
Ex 2 - Skeletal system
Notes:
=> I've drawn a full skeletal system back when I was like 15 in like 10th grade. I'm doing it again and it's equally as painful as it was last time=> Decided to make the one in the second image simpler
=> I've drawn a full skeletal system back when I was like 15 in like 10th grade. I'm doing it again and it's equally as painful as it was last time
Ex 3 - Muscles
Notes:
=> To be honest I didn't draw two separate muscular system for the masculine and feminine bodies, I just duplicated and tweaked them=> I should've focused on leg muscles too instead of just the arms...
Notes:
=> To be honest I didn't draw two separate muscular system for the masculine and feminine bodies, I just duplicated and tweaked them
=> To be honest I didn't draw two separate muscular system for the masculine and feminine bodies, I just duplicated and tweaked them
=> I should've focused on leg muscles too instead of just the arms...
Ex 4 - Head studies
Notes:
=> I used Bonehilda from the Sims (Specifically Sims 3) as a reference for the skull images because she was the first anatomically correct (Kind of) skeletal character I could think of=> That sculpted head without eyelids is absolutely terrifying jesus christ=> I was advised to move the eyes closer=> I honestly still have a hard time putting eyes on the model without making them look like they're either bulging out of too sunken
Notes:
=> I used Bonehilda from the Sims (Specifically Sims 3) as a reference for the skull images because she was the first anatomically correct (Kind of) skeletal character I could think of
=> I used Bonehilda from the Sims (Specifically Sims 3) as a reference for the skull images because she was the first anatomically correct (Kind of) skeletal character I could think of
=> That sculpted head without eyelids is absolutely terrifying jesus christ
=> I was advised to move the eyes closer
=> I honestly still have a hard time putting eyes on the model without making them look like they're either bulging out of too sunken
Ex 5 - Hand studies

Notes:
=> I usually drew fingers differently (AKA I didn't use cylinders), so this was new to me. The box is something I already do though => While I was sculpting the hand I was so tempted to just break up the fingers and make separate subtools for all of them, but figured that would be too time consuming
Ex 6 - Feet studies
Notes:
=> I spent like an hour on the sculpted foot and then gave up because I couldn't patch up the holes in the toes=> I had a hard time trying to draw the toes because I kept worrying about accidentally making them too stubby
Extra - Sculpted muscular system
Extra - Additional pose sketches
Notes:
=> I tried to cross reference my actual body in the second sketch=> I decided to not sculpt the muscles of the hands because it also felt too time consuming

Notes:
=> I usually drew fingers differently (AKA I didn't use cylinders), so this was new to me. The box is something I already do though => While I was sculpting the hand I was so tempted to just break up the fingers and make separate subtools for all of them, but figured that would be too time consuming
Notes:
=> I usually drew fingers differently (AKA I didn't use cylinders), so this was new to me. The box is something I already do though
=> I usually drew fingers differently (AKA I didn't use cylinders), so this was new to me. The box is something I already do though
=> While I was sculpting the hand I was so tempted to just break up the fingers and make separate subtools for all of them, but figured that would be too time consuming
Ex 6 - Feet studies
Notes:
=> I spent like an hour on the sculpted foot and then gave up because I couldn't patch up the holes in the toes=> I had a hard time trying to draw the toes because I kept worrying about accidentally making them too stubby
Notes:
=> I spent like an hour on the sculpted foot and then gave up because I couldn't patch up the holes in the toes
=> I spent like an hour on the sculpted foot and then gave up because I couldn't patch up the holes in the toes
=> I had a hard time trying to draw the toes because I kept worrying about accidentally making them too stubby
Extra - Sculpted muscular system
Extra - Additional pose sketches
Extra - Additional pose sketches
Notes:
=> I tried to cross reference my actual body in the second sketch=> I decided to not sculpt the muscles of the hands because it also felt too time consuming
Notes:
=> I tried to cross reference my actual body in the second sketch
=> I tried to cross reference my actual body in the second sketch
=> I decided to not sculpt the muscles of the hands because it also felt too time consuming












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