Anatomy and Human Sculpture exercises

 Anatomy and Human Sculpture

23.04.2025 - 04.06.2025
Jolin Ceria (0363784)
Anatomy and Human Sculpture
Bachelor of Design (Honors) in Creative Media


Exercises

Ex 1 - Pose deconstructions

 








Notes: 
=> I used boxes and cylinders since they were simple
=> I was advised to try and make the volume consistent throughout 

Ex 2 - Skeletal system


Notes: 
=> I've drawn a full skeletal system back when I was like 15 in like 10th grade. I'm doing it again and it's equally as painful as it was last time
=> Decided to make the one in the second image simpler

Ex 3 - Muscles



Notes: 
=> To be honest I didn't draw two separate muscular system for the masculine and feminine bodies, I just duplicated and tweaked them
=> I should've focused on leg muscles too instead of just the arms... 

Ex 4 - Head studies


Notes: 
=> I used Bonehilda from the Sims (Specifically Sims 3) as a reference for the skull images because she was the first anatomically correct (Kind of) skeletal character I could think of
=> That sculpted head without eyelids is absolutely terrifying jesus christ
=> I was advised to move the eyes closer
=> I honestly still have a hard time putting eyes on the model without making them look like they're either bulging out of too sunken 

Ex 5 - Hand studies


Notes: 
=> I usually drew fingers differently (AKA I didn't use cylinders), so this was new to me. The box is something I already do though 
=> While I was sculpting the hand I was so tempted to just break up the fingers and make separate subtools for all of them, but figured that would be too time consuming

Ex 6 - Feet studies

Notes: 
=> I spent like an hour on the sculpted foot and then gave up because I couldn't patch up the holes in the toes
=>  I had a hard time trying to draw the toes because I kept worrying about accidentally making them too stubby

Extra - Sculpted muscular system

Extra - Additional pose sketches

 


Notes: 
=> I tried to cross reference my actual body in the second sketch
=> I decided to not sculpt the muscles of the hands because it also felt too time consuming 


 


 

 

 

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