Anatomy and Human Sculpture exercises

 Anatomy and Human Sculpture

23.04.2025 - 04.06.2025
Jolin Ceria (0363784)
Anatomy and Human Sculpture
Bachelor of Design (Honors) in Creative Media


Exercises

Ex 1 - Pose deconstructions

 








Notes: 
=> I used boxes and cylinders since they were simple
=> I was advised to try and make the volume consistent throughout 

Ex 2 - Skeletal system


Notes: 
=> I've drawn a full skeletal system back when I was like 15 in like 10th grade. I'm doing it again and it's equally as painful as it was last time
=> Decided to make the one in the second image simpler

Ex 3 - Muscles



Notes: 
=> To be honest I didn't draw two separate muscular system for the masculine and feminine bodies, I just duplicated and tweaked them
=> I should've focused on leg muscles too instead of just the arms... 

Ex 4 - Head studies


Notes: 
=> I used Bonehilda from the Sims (Specifically Sims 3) as a reference for the skull images because she was the first anatomically correct (Kind of) skeletal character I could think of
=> That sculpted head without eyelids is absolutely terrifying jesus christ
=> I was advised to move the eyes closer
=> I honestly still have a hard time putting eyes on the model without making them look like they're either bulging out of too sunken 

Ex 5 - Hand studies


Notes: 
=> I usually drew fingers differently (AKA I didn't use cylinders), so this was new to me. The box is something I already do though 
=> While I was sculpting the hand I was so tempted to just break up the fingers and make separate subtools for all of them, but figured that would be too time consuming

Ex 6 - Feet studies

Notes: 
=> I spent like an hour on the sculpted foot and then gave up because I couldn't patch up the holes in the toes
=>  I had a hard time trying to draw the toes because I kept worrying about accidentally making them too stubby

Extra - Sculpted muscular system

Extra - Additional pose sketches

 


Notes: 
=> I tried to cross reference my actual body in the second sketch
=> I decided to not sculpt the muscles of the hands because it also felt too time consuming 


 


 

 

 

Comments

Popular posts from this blog

Information Design FLIP Topics and Exercises

Illustration and Visual Narrative final project